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In Computational intelligence and neuroscience

Covid-19 pandemic has ushered in a new school and academic year for students in a distance learning regime. This new daily routine was unprecedented and undoubtedly unusual, especially for the younger ones. At this point and at these ages, the risk of cyber fraud is even greater. The transition from the physical environment to the Internet took place quickly without the appropriate time to control potential risks and the proper information and training of teachers and students. Some common threats that need to be addressed to protect learners and their data when using e-learning methods are malicious remote access, malware, phishing, cyber fraud, etc. Considering the above situation, this work presents an innovative cyber risk recommendation system for digital education management platforms. The system in question is a distributed two-stage algorithm based on game theory and machine learning, which is trained by the constant change in the choice of recommendations by users to maximize security. We examine the algorithm's ability to simulate a user system in which everyone independently selects a user recommendation, assesses the environment and the implications of this choice, and then concludes whether it will continue to have that recommendation fixed. The methodology with which we have represented the digital e-learning system has been done with an approach that directly corresponds with their general view as a cyber-physical-social system. We consider the digital school as an environment that brings limitations, leading us to a pretty demanding personalization problem. Users coexist in this environment, in which everyone acts voluntarily but influences and is influenced by the surrounding environment. Our results lead us to conclude that this algorithm responds in a fully effective, flexible, and efficient way to the needs of protection and risk assessment of e-learning education systems.

Yin Xiufang, Chen Yanfang